Super Mario Kart (SNES) Review: Fun and Challenging
By Christopher Shiltspublished on .
Super Mario Kart deserves a place in gaming history for starting a franchise that has been loved by millions. The series progenitor is a good game; however, its difficulty leaves many players behind.
This is very much a skill-based game. Unlike its successors, there are few catch-up mechanics. Once you find yourself in last place, it will be very difficult to rank in a race. Expect to lose a lot of races until you have mastered the courses. I recommend practicing in Time Trial mode before trying Grand Prix.

Computer players cheat, spamming items to attack you. By contrast, you have to pick items up from the track, but at least you don't have to compete with CPU racers to acquire them.
To unlock the special cup (and its 5 courses), you'll need to beat the mushroom, flower, and star cups on 100cc (medium difficulty). Sadly, we can't play the special cup at 50cc, which is a shame because I found higher difficulties are often frantic and stressful.

Although there are 20 courses in this game, all of them are variations of 8 locations. This means you'll hear the same 8 course music tracks and see the same art, packaged into progressively longer or more challenging courses. And although sparse, the music is good. Some appear to be original, while others are variations on other Mario games.

Playing with a friend greatly improves enjoyment. You can team up in Grand Prix mode to win trophies, or face off in battle mode, which sports 4 arenas.
This game has its own feel and charm, sporting 8 racers to choose from.

If you like racing games and are up for a challenge, I wholeheartedly recommend giving Super Mario Kart a try.
